Playing Crusader Kings 2 with the Charlemagne expansion, I started a game as a count in southern Greece (Byzantine Empire). I rebelled against my liege, and then against the emperor (note: the magic cheat fairy may have left me a large pile of cash to help me get an accelerated start and hire some mercenaries to achieve this feat with relatively little trouble). Then I slipped over to the north coast of Africa to grab some quick territory.
The only problem, and I assume this is a symptom of the early start date, every where is so under developed that I have almost no boats. Initially I could raise 3 boats in my home province, plus another 6 from a mercenary band. After moving my capital to north Africa, I had just my 3 boats (guess I lost touch with the mercenary band with the boats) and after a couple of decades, my research to get level 1 shipbuilding has crawled along and I can now raise maybe 9 ships plus a handful more from levies. This has left me in a rather annoying position of shipping maybe 1400 troops at a time or marching all the way around the Mediterranean to try and chip away at BE (my eventual goal being a glorious return as conquer after building a mini empire in north Africa).
Is there any way to get a larger fleet available to spare me so many long marches?
WjoustsWjousts
47022 gold badges88 silver badges2424 bronze badges
2 Answers
As JMR noted, the Decision to Conscript Merchant Ships will be useful to you at times.
In the long-haul a vassalized Merchant Republic could provide you substantial ship levies. The Doge of the Republic has a minimum levy of 25 galleys thanks to his Family Palace and will increase as he upgrades his Palace, cities, trade-posts etc. Keeping him happy will naturally help keep the number of his ships you can raise high.
You have two options, one is to try a forcible vassalization of an existing Republic, which would be complicated somewhat by trying to get a casus belli that won't destroy the republic in the process (anything that ends with you directly taking the duchy will break the republic). The other option is to create a republic.
To create a merchant republic
When you grant a Duchy to a person whose capital is a coastal city the game will automatically create a merchant republic. This page gives some extra tips on choosing a good site for a merchant republic and who to put in charge.
CrusaderJCrusaderJ
![]()
Sounds like you need to invest some money in shipyards:
Barring that, as a ruler whenever you are at war you should have the decision to conscript merchant ships: http://www.ckiiwiki.com/Decisions#Unit
JMRJMR
Not the answer you're looking for? Browse other questions tagged crusader-kings-2 or ask your own question.
Posted byRemember that time the Count of Capua married a Chinese Princess5 years ago
Archived
I've seen people talk of landing mercenary units and vassalizing them but I've yet to see a holy order or mercenary band become landed in any of my games.
How exactly does one go about doing this? Do you simply marry them into your family, or is it a matter of meeting certain conditions? I'd imagine you'd need to be at least a duke to vassalize them, but I've heard of people saying you can grant them a barony instead. Itunes stopped working windows 10.
I apologize if this has been asked before, but for the life of me I couldn't find anything concrete on the Paradox forums.
6 comments
Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings. It was released for Microsoft Windows on February 14, 2012. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. A Linux version was also released on January 14, 2013.
It has sold over 1 million copies, which made it Paradox's most successful release before Europa Universalis IV.[1]
Gameplay[edit]
The game is a dynastysimulator where the player controls a Medieval dynasty from 1066 to 1453, though the DLCThe Old Gods and Charlemagne allow for earlier start dates of 867 and 769, respectively. Through the strategic use of war, marriages and assassinations among many other things, the player works to achieve success for their dynasty. The game contains numerous historical figures such as William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert Guiscard, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Harun al-Rashid, Alexios I Komnenos, Richard the Lionheart, Ivar the Boneless, Alfred the Great, Baldwin I of Jerusalem, and Saladin, but allows for the player to choose less significant figures such as minor dukes and counts, and creation of entirely new characters with the use of the 'Ruler Designer' DLC.
Success is defined solely by the player. The only in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European dynasties in a fictional prestige ranking (the three most prestigious ones being the Capetian, the Rurikovich and the Habsburg dynasties). The game ends when the player's current character dies without an heir of the same dynasty to succeed him/her, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453.
The game employs a genetics and education system where children will inherit many traits, culture, religion and skills from their parents and guardian. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong heritable traits to maximise the quality of offspring and thus strengthen the dynasty. This requires balancing sometimes conflicting interests. For example, while one possible marriage might allow some desirable alliance to be formed with another ruler, it may also require marrying a Spouse with some undesirable traits. Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty.[2]
While the player can choose any noble with at least a county in their possession to play as, there are some Government types that are unplayable without modding the game. These include Theocracies (such as The Papacy), holy orders, mercenaries, and republics. The merchant republic government type, however, is playable with The Republic expansion. In addition, all non-Christian characters are unplayable without the purchase of the DLC that unlocks them, including Muslims, Jews, Hindus, Buddhists, Taoists, Zoroastrians, Jains, Zunists and various Pagans.
Expansion packs[edit]Crusader Kings 2 Free Download
Release and reception[edit]
A demo was released on February 4, 2012, which featured four playable characters over a 20-year span.[12] A marketing campaign for the game featured light comedy videos on the concept of the Seven Deadly Sins.[13]
The game was met with generally positive Reviews and has attained a metascore of 82 at Metacritic.[14]GameSpot reviewer Shaun McInnis stated 'Through a complex system of diplomacy and backstabbing, Crusader Kings II makes every power struggle an engrossing one' and he lauded the gameplay while noting the 'lackluster tutorials'.[9]IGN summed up their review by saying 'An intense learning curve, but a unique strategy experience'.[10] IGN rated the gameplay and 'lasting appeal' a 9/10.[10] A reviewer for Rock, Paper, Shotgun stated that Crusader Kings II was 'probably the most human strategy game' he ever played.[15] Rob Zacny of PC PowerPlay, who gave the game a 7/10 score, called it a 'brilliant treatment of feudalism in terms of strategy and story' but also stated it 'requires major investment to overcome information overload'.[11]Kotaku named the game as one of their game of the year nominees.[16]
By September 2014, Crusader Kings II had sold more than 1 million copies, with the expansion pack and DLC sales totaling over 7 million units. According to Paradox Interactive, the game was played by an average of 12,500 players every day, with an average playtime of 99 hours per player.[17]
Modding[edit]
When a Crusader Kings II (CK2) game is launched, Paradox servers collect information about the game setup such as game version, single player or multiplayer, and what mods are in use.[18] Data collected on 23 April 2017 showed that at least 42% of users on that day had activated at least one mod.[18] Data also reveals that multiplayer 'cheat mods' are popular too, as are graphics or GUI mods. A number of realism mods have been produced by fans such as Historical Immersion Project and CK2+.[19][20]
A number of total conversion mods are available:
Paradox actively encourages such modding, and the company is 'constantly considering how we can ensure new additions to the game are moddable, and we often go back and tweak existing functionality to open it further to modding.'[18]
See also[edit]References[edit]
External links[edit]Crusader Kings 2 Game Of Thrones Mod
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crusader_Kings_II&oldid=901289828'
Crusader Kings 2 Overview
Crusader Kings 2 Free Download for PC is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings. It was released for Microsoft Windows on February 14, 2012. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. A Linux version was also released on January 14, 2013.
The game has been Paradox's second most successful release to date, after Cities: Skylines, with over 1 million copies sold. Crusader Kings 2 Download free Full Version.
Gameplay
Crusader Kings 2 Screenshots
History of the western Christianity knows a lot of cases when the war about leadership of the Church took place. Schisms and wars between popes weren't anything extraordinary, and long lasting religious conflicts are constantly inscribed in the image of medieval Europe. Crusader Kings II includes this element of history which is presented in both curious and useful way.
If you're a catholic character and your relations with the pope aren't too well, you can consider appointing the antipope, who is your own candidate for the head of the Church. To do so, you have to fullfill few terms: have a right of free investiture, 500 prestige points to spend and find the priest who'll agree to become an usurper (he has to like you more than the actual pope). Only when you complete all those criterions, you can nominate the antipope (screen above).
Vatican is rich, so that they can afford expensive mercenaries.
What profits are brought up with the antipope? First of all, he is much more submissive than the actual pope so it's easier to persuade him to the divorce or excommunication. The crucial is fast that after nomination only antipope can exclude your subordinates from the Church, because they're no longer subjects of the real pope. It let you on freely operating with the excommunicate in your domain and protecting it from the legal Church.
Wars with the popes are fought alone. Catholic rulers will then fear excommunication and they'll disregard an alliance with the player.
Antipope means also problems; legal Father of the Church won't be happy that he has a rival, so he can declare war or even a crusade against the usurper. Another issue is fact that the kingdom with the antipope won't be trusted by the catholic rulers. Luckily, you can solve this problem. You just need to attack the pope and after winning place your antipope in the Rome. In such way you can move back to the Church with very favorable, new holy father.
You can appoint successor to the antipope too, like in case of bishops (free investiture).
![]()
Despite of possible profits, having an antipope isn't really profitable. Chances of easy divorces and excommunications of vassals won't things for which you can risk a crusade and aversion of all catholic world. That's why it's better to stay pope's sheep than labour over problems.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |