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Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!
G-Man | |
---|---|
Half-Life character | |
Left: The G-Man, as seen in Half-Life. Right: As seen in and after Half-Life 2 | |
First game | Half-Life (1998) |
Voiced by | Michael Shapiro |
![Life Life](/uploads/1/2/3/7/123755277/716274243.jpg)
G-Man, voiced by Michael Shapiro, is a mysterious recurring character in the Half-Life series of first-person shootervideo games. Described as a 'sinister interdimensional bureaucrat',[1] Download autocad 2010 64 bit full crack. he is known to display peculiar behavior and capabilities beyond those of normal humans.
Throughout the story of the Half-Life series, G-Man plays the role of an overseer and employer – he controls player-character Gordon Freeman's insertion to or extraction from the game world on several occasions, and his monologues with Freeman reveal his importance in the series' overall narrative. He claims to answer to some unseen higher authority which he refers to simply as his 'employers'. His mysterious nature has made him an icon of the Half-Life series, with his identity and motives remaining almost completely unexplained.
Concept and creation[edit]
G-Man's name comes from 'G-Man', an American colloquialism meaning 'Government Man'. However, within the Half-Life games, he is identified by this name only in the program code and the multiplayer profile menu as a default name option, not within the story itself; his name is derived from his Half-Life model and entity name and has since been reused in subsequent games of the series. His name has been confirmed and he has been referred to by it in documentaries featuring Valve employees, as well as in the voice actor credits for Half-Life 2 and in the book about game development Raising the Bar.
A description of the G-Man's nature is given in the comment section of the file 'npc_G-Man.cpp' in the Source SDK file 'sourcesdk.gcf': '// Purpose: The G-Man, misunderstood servant of the people.' In the official Half-Life audio script, the G-Man is referred to as 'Administrator', suggesting he is the one overseeing experiments.[2] This title was later retconned to refer to Wallace Breen.
Frank Sheldon,[3] the person on whom the G-Man's Half-Life 2 model is based, was originally slated to be the model for Dr. Breen. It was chosen for the G-Man's appearance after Bill Van Buren created a modified image of Sheldon, with chopped-off hair and a scaled down face shape. Doug Wood, who designed the facial expressions of the Half-Life 2 G-Man model, wanted the player to never quite know what side the G-Man was on by giving him ambiguous facial expressions.
Appearance and behavior[edit]
G-Man appears throughout the series either in monologue scenes which occur at key points in the story, or in live gameplay, where he can be seen briefly in far-off background areas or locations that the player can't access until later in the level. The character has the appearance of a middle-aged, light-skinned male with a tall and thin physique, pale/chalky skin, dark brown hair shaped in a military-style crew cut with a prominent widow's peak, blue-green eyes, a purple tie and usually holding a briefcase. He is conservative in appearance, dressed in an ordinary gray/blue two-piece business suit. The book Half-Life 2: Raising the Bar states that his appearance in Half-Life 2 is based on Frank Sheldon. G-Man speaks in a slow, raspy yet commanding manner, with a certain accentuated low-key moroseness to his tone, sometimes placing unusual stress on syllables, stressing the wrong parts of words, making unneeded pauses, and awkwardly changing the pitch of his voice, sometimes in the middle of a word. In the end of Half-Life 2, the G-Man emphasizes the word 'time' repeatedly as well, most likely referring to the fact that moments before, he seemingly stopped time. It is common for the G-Man to elongate 'S' sounds ('Limitlessss potential').
His odd manner of speaking, bordering on the cryptic, along with his appearance, alludes to the behavior of the men in black in various reports, and the apparent age and physical status of the G-Man does not seem to change in the time that passes between Half-Life and Half-Life 2 (which, according to the Episode One website, is nearly twenty years).[4]
G-Man exudes a calm, almost uninterested demeanor – in situations in which other humans panic and flee, the G-Man can be seen calmly straightening his tie or brushing his suit lapels with his hand. When working on G-Man in Half-Life 2, animator Doug Wood stated, 'I wanted the player to never quite know what side the G-Man was on. I would have him express an apologetic look toward Freeman as he 'regretted' to put Dr. Freeman in this situation, but then give a slight smirk or smile at the end to keep you guessing about his sincerity.'[5] Before animating G-Man's facial expressions, Wood spent weeks in front of a mirror practicing the expressions on himself.[5]
Presence[edit]
Half-life Mod 1.7.10
In Half-Life, the Nihilanth makes a vague reference to G-Man as he talks to Gordon before their battle, referring to him as 'not man' and adding 'for you he waits..' In the start of Half-Life 2 a Vortigaunt was seen speaking to the G-Man on a television. In the final chapter of Half-Life 2, Doctor Breen speaks to Gordon Freeman, implying he has 'proven himself a fine pawn for those who control him', and informing Freeman that his 'contract was open to the highest bidder'. In addition, the Vortigaunts have several ambiguous lines that could be references to G-Man: 'Something secret steers us both. We shall not name it.' and 'Far distant eyes look out through yours.'[6]
In the introduction to Half-Life 2: Episode One, the Vortigaunts are able to directly confront him. They trap him within a barrier of purple energy; this allows Gordon Freeman to exit stasis and return to City 17. In Half-Life 2: Episode Two, Eli Vance indicates that he also knows G-Man, referring to him as 'our mutual friend'. Additionally, in Episode Two, Alyx Vance is directly spoken to by the G-Man while she is unconscious, and then repeats the words to her father per his instructions, confirming that she and G-Man have truly come into contact.
Abilities[edit]
G-Man appears to have a number of inhuman abilities. He seems to have the power to appear in any place he chooses, including moving to and from other dimensions on a whim. He is also able to stop or slow down time at various points. In Half-Life, G-Man will repeatedly appear in places that he should not be able to exit unnoticed or at all, yet is always gone by the time the player can investigate. At the very end of Half-Life 2, on top of the Citadel, he halts time completely during a huge explosion that would have killed Gordon and Alyx.
G-Man seems to be able to take people into 'parallel universe'-like 'voids' and put them into stasis. In most games featuring G-Man, there are several sequences when G-Man is talking at close range to the player, and various areas can be seen in the background, including areas from Black Mesa or even areas the player will visit later into the game. In these sequences, G-Man talks to the player (the player's character never responds or reacts in any way) and can be seen quickly appearing in different portions of the screen, in dream-like sequences.
Grey Half-life 2 Mod
He also appears on TV screens and 'Breencasts' dotted around the environment; G-Man also seems to have techno- or telepathic abilities of some sort, as the player will occasionally see his face on pieces of technology, such as unplugged televisions. G-Man is seen operating a very wide range of machinery and technology, ranging from cellular phones and sealed steel doors to nuclear warheads and teleporters. In addition, he also appears to have the ability to plant subconscious suggestions or commands in others through psychic or hypnotic means, as he demonstrates on Alyx Vance in Half-Life 2: Episode Two by ordering her to relay the words 'prepare for unforeseen consequences' to her father Eli Vance, which she eventually does, apparently with no awareness of what she was doing.
He also hints at having additional, unseen powers in Half-Life 2: Episode Two. G-Man expresses regret at not being able to do more than keeping an eye on Gordon Freeman, claiming his employers have given him some 'restrictions'.
Reception[edit]
GameDaily listed G-Man as number 5 of the top 25 evil video game masterminds of all time.[7] G-Man is famous in the Garry's Mod community for his numerous humorous poses, exaggerated facial expressions and/or as a running joke in many videos, relayed by the YTMND community.[8] He was placed as the fourth 'biggest freak' on PlayStation's games by PlayStation Official Magazine.[9]
References[edit]
- ^'Archived copy'. Archived from the original on 2007-02-17. Retrieved 2008-03-24.CS1 maint: Archived copy as title (link)
- ^'Non-Existent Domain'.
- ^'Frank Sheldon Video Game Credits and Biography'. MobyGames.
- ^'Half-Life 2: Episode One story page'. Archived from the original on 2007-02-17.
- ^ abValve; Hodgson, David SJ (2004), p. 137. Half-Life 2: Raising the Bar. Random House, Inc. ISBN0-7615-4364-3
- ^Half-Life 2
- ^Robert Workman. 'Top 25 Evil Masterminds of All Time'. GameDaily. Archived from the original on December 8, 2008.
- ^'G-Man'. YouTube.
- ^Kelly, Andy (June 22, 2012). 'The biggest freaks on PlayStation'. PlayStation Official Magazine. Retrieved July 28, 2013.
External links[edit]
Wikiquote has quotations related to: The G-Man |
- 'The Story So Far' – from Valve's official Episode One Web site.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=G-Man_(Half-Life)&oldid=899927960'
(Redirected from List of Source engine mods)
This is a selected list of Source enginemods (modifications), the game engine created by Valve Corporation for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
Single-player mods[edit]
![Mod Mod](/uploads/1/2/3/7/123755277/528804182.gif)
- Aperture Tag - A modification based on Portal 2 that recreates the essence of the game Tag: The Power of Paint, the inspiration for the various gels used in Portal 2. Instead of a portal gun, the player solves puzzles using a mix of these gels that they can spray onto surfaces with a tool they carry.[1]
- Black Mesa - A recreation of Half-Life using the more advanced Source engine.
- Coastline to Atmosphere - A mod set in the Half-Life 2 universe, following Gordon Freeman after the events of Half-Life 2.[2]
- Dear Esther - An experimental 'ghost story' created as a research project at the University of Portsmouth; initially released as a free modification in 2008, a longer commercial version was developed and released in 2012.
- Eclipse - A fantasy themed action-adventure modification, developed by students of The Guildhall at SMU.
- Flipside - A side-scrolling platform game that allows the player to 'flip' the game world around to its backside, altering the means a player can traverse a level.
- Jurassic Life - A modification based on the first Jurassic Park film. The game acts as a side story to the movie where the player takes the role of the park's game warden, Robert Muldoon.[3]
- Korsakovia - A single-player mod for Half-Life 2. It was developed by The Chinese Room and released September 19, 2009. In Korsakovia, the player travels through the delusions of Christopher, a man suffering from Korsakoff's Syndrome. The player hears the voices of Christopher and a doctor as they try to work out what is wrong with Christopher.
- Minerva - An episodic single-player mod based in the Half-Life 2 universe, using storytelling inspired by classic games such as Marathon and System Shock.
- Nightmare House 2 - A horror-themed modification. The mod won ModDB 2010 Mod of the Year awards for Best Original Art,[4] Best Singleplayer Mod[5] and Player's Choice Mod of the Year[6] categories, eventually winning 2nd place at the latter.
- Portal: Prelude - An unofficial prequel to Portal, set before the activation of GLaDOS when scientists used to watch over the test chambers and instruct the test subjects.[7]
- Portal Stories: Mel - A mod build on Portal 2, in which the player controls Mel, who was a character that Valve had originally designed for Portal 2's cooperative mode. The mod takes place after events of Portal and before the events of Portal 2.[8]
- Prospekt - A fan-made sequel to Half-Life: Opposing Force that follows its protagonist, U.S. Marine Adrian Shepherd, as he is sent to help Gordon Freeman during the 'Nova Prospekt' segment of Half-Life 2.[9][10][11]
- Research and Development, a 'non-combative' modification that has been likened to Portal, in which the player uses the gravity gun and other aspects of the Source engine physics to solve puzzles and progress forward.[12][13]
- Rexaura, a Portal modification, with puzzles designed around manipulating and ricocheting plasma balls.[14]
- Riot Act - A mod set in the Half-Life 2 universe, following a member of the civilian resistance on their escape from the Combine prison at Nova Prospekt.[15]
- Operation Black Mesa - A remake of the Half-Life expansion Opposing Force developed by Tripmine Studio.[16]
A screenshot from The Stanley Parable, taken from the full game
- The Stanley Parable - An interactive fiction modification, with multiple endings depending on decisions made by the player. Similar to Dear Esther, the mod was developed into a full commercial release in 2013.[17][18][19]
- Thinking With Time Machine - A mod built atop Portal 2, which adds in the ability for the player to create a brief recording of their actions and then interact with that recording on its playback, including the use of portals.[20]
- Titan: XCIX - A science fiction themed modification set aboard a star ship. The mod won ModDB 2011 Mod of the Year Editors Choice award for creativity.[21]
Multiplayer mods[edit]
- Age of Chivalry - A multiplayer modification. Players fight for either the Mason Order or Agathian Knights in a fictional medieval environment using swords, spears and many other medieval weapons. Version 1.0 was released on 12/01/07. Age of Chivalry received Mod DB Editor's Choice for 2007.[22]
- Counter-Strike: Malvinas - A multiplayer first-person shooter modification of Counter-Strike: Source, developed and distributed by Argentine web hosting company Dattatec. The game is set in Stanley, the capital of the Falkland Islands. The objective of the game is same to that of the Counter-Strike series; each round is won by either detonating a bomb or by eliminating all members of the enemy team.[23] The mod prompted strong controversy in the United Kingdom; Dattatec's website was targeted by British hackers on 27 March 2013.[23]
- Dino D-Day - The game is set in 1942 during World War II. The premise of the game is that Adolf Hitler has resurrected dinosaurs, and players can battle online choosing to serve either the Allied nations or the Nazis.[24][25] The game has been described as a new twist on 'the overdone World War II FPS .. that has become a running joke in the industry and gaming press'.[26]
- Dystopia - A cyberpunk-themed total conversion, somewhat based on popular role-playing game Shadowrun, that pits Punk mercenaries against Corporate security forces in both the physical world and cyberspace. Last release August 23, 2014. Dystopia received the Player's Choice Honorable Mention from Mod DB in 2006,[27] Best Mod for Half-Life 2 during the Independent Games Festival in 2006,[28] and received the 'Mod Of The Year - 3rd place' and 'Genre Award - Action' for mods of 2005 by Mod DB.[29]
- Empires - A first-person shooter/real-time strategy hybrid where each team led by a commander, viewing the world in the top-down perspective leading troops in the first-person perspective. It features a variety of player classes and vehicles. Empires has received media coverage from IGF,[30] PC Games magazine,[31] PC Action magazine,[32] SteamFriends,[33] and Planet Half-Life.[34][35] It was also awarded the 'Genre Award: Multi-Genre' from Mod DB in 2006,[36] won 3rd place Player's Choice at Mod DB's MOTY awards 2007,[37] and received a Silver award from SteamFriends as 2nd best Source mod of 2007.[38]
- Eternal Silence - A hard science fiction, class-based first-person shooter featuring infantry and space combat scenarios. Eternal Silence pits two capital ships of rival factions against one another for domination of human-occupied space. It won 'Best Mod - Multiplayer FPS' during the Independent Games Festival in 2006,[39] 'Best Multiplayer Mod of the Year - Honorable Mention' from Mod DB in 2006,[40] and 'Mod DB Editors' Choice Award' in 2007.[22]
- Fortress Forever - A mod based on Valve's Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please the adamant Team Fortress Classic fans, while at the same time creating a game enjoyable enough to players new to Team Fortress styled games. The mod was released on September 13, 2007.[41]Fortress Forever received 'Best mod of 2007' in PC Gamer magazine.[42]
- Fistful of Frags - A first-person shooter set in the Wild West. Released as a mod in 2007 and as a standalone game in 2014.[43]
- Garry's Mod - A 'sandbox' mod that allows the player to manipulate objects using the Sourcephysics engine. Allows both single and multi-player interaction. Version 13 released commercially and version 9 is still available on Steam. Garry's Mod received Mod DB's 'Player's Choice Honorable Mention' from Mod DB in 2006,[27] 'Mod of the Year' in 2005[44] and 'Genre Award: Puzzle' in 2005.[45]
- GoldenEye: Source - A total conversion for Half-Life 2 that aims to recreate the original Nintendo 64 classic GoldenEye 007. It received Mod DB's 'Editors' Choice for Reinvention' in 2006,[46] 'Third Place, Mod of the Year' in 2006,[27] and 'Fourth Place, Top Unreleased Mods' in 2005.[47]
- Half-Life 2: Capture the Flag - A simple capture-the-flag mod. Players are divided into two teams, Combine and Rebels, and try to steal the other team's flag from their base and return it to their own for points, with the aid of ability enhancing runes and various weapons.
- The Hidden - Puts one player (called The Hidden) as an invisible genetically modified human against a team of SWAT-like operatives called the Infinitum Research Intercept Squad, (IRIS) with regular human attributes but a selection of weapons to choose. The IRIS team's objective is to hunt down the Hidden, while the Hidden attempts to stalk and kill the IRIS team without being detected. Hidden: Source won Mod DB's 'Fourth Place, Mod of the Year' in 2006,[27] 'Editors' Choice for Ambience' in 2006,[46] and 'Editors' Choice for Multiplayer' in 2005.[48]
- Insurgency: Modern Infantry Combat - Is a total conversion mod for Valve Corporation's Source engine. Insurgency is a multiplayer, tactical first person shooter, and implements elements of realism, in an attempt to increase player immersion and promote teamwork. The game is primarily set in the Iraq war, however some maps are set in Afghanistan, and future updates are planned to expand the setting into a hypothetical conflict in Kosovo and other theatres. Insurgency received the Player's Choice 2007 'Mod of the Year' award from ModDB,[49] as well as the 'Best Source Mod of 2007' Gold Award from Steamfriends.[50]
- Iron Grip: The Oppression - A first-person shooter/real-time strategy hybrid set within the fictional Iron Grip universe in a predominantly urban setting. The game pits two separate factions against each other: the Rahmos and the Resistance. Playing as the Rahmos gives at least one player control of an array of AI-controlled NPCs in a top-down real-time strategy perspective. Players in the resistance, conversely, are individual players in the first-person perspective fighting the player-controlled NPCs. Awarded Editors' Choice for Innovation from Mod DB in 2006,[46] and Players' Choice Honorable Mention for Multi-Genre from Mod DB in 2006.[36]
- Jailbreak Source - A team based first-person shooter where each team has a jail in their base. When an enemy player is killed, they will respawn inside your jail, where they can either await release by their own team who are fighting to get to the release button, or escape by their own means, through devious and deadly escape routes. Jailbreak Source has received media coverage and reviews from Planet Half-Life,[51] Total PC Gaming Magazine,[52] and ModDB.[53] Alongside Interviews with ModDB[54] and Interlopers.net[55]
- Mario Kart: Source - A total conversion mod for the Source engine based in the Mario Kart series. It was first announced in 2006, but development stopped in November, 2012 and source files were released to public.
- NeoTokyo is a Half-Life 2 mod which puts the player into a future Tokyo universe inspired by anime such as Akira and Ghost in the Shell developed by Studio Radi-8.
- No More Room in Hell is a total conversion inspired by the films of George Romero.[56] This survival horror game features eight-player co-op and hordes of npc zombies.[57][58]
- Nuclear Dawn is a mix of first-person shooter and real-time strategy set in a dystopian post-apocalyptic future. Each team has one commander who build support structures in top-down perspective mode, other players take role of the field units in a first-person perspective.
- Perfect Dark: Source is a total conversion for the video gameHalf-Life 2 that aims to recreate the original Nintendo 64 game Perfect Dark. It was listed among the top 100 mods of 2007 at Mod-DB[59] and 'Honorable Mention' in the top unreleased mods of 2006 Mod DB feature.[60]
- Pirates, Vikings and Knights II - A mostly melee-based mod featuring three factions – Pirates, Vikings and Knights – and includes map objectives such as Team Deathmatch or Last Team Standing.
- SourceForts - A capture-the-flag mod. Teams use gravity guns to build a fort out of given parts during the build phases, and assault the other team's fort during the combat phases. One can play as a Soldier, Sniper, Engineer, Rocketeer, or Scout in a fast-paced battle for glory. Last release September 1, 2008.
- Thirteenth Place, Mod of the Year from Mod DB in 2005[61]
- Players' Choice Genre Award: Action from Mod DB in 2006[36]
- Synergy - A cooperative mod. Synergy supports official campaigns by Valve, user-made levels, and other third-party mods (MINERVA, City 7, and Riot Act so far). In September 2008, Valve introduced it as one of the first five Source mods being offered on Steam and supported by Steamworks.[62][63]
- Zombie Panic! Source - A team-based zombie themed mod which pits player-controlled survivors against player-controlled zombies. The gameplay style simulates an outbreak: The zombie team starts with only a few players, but their ranks grow as survivors are defeated and switch to the zombie team. Its first public release was on December 28, 2007,[64] and it received the Mod DB, players' choice, top unreleased mod award for 2007.[65]
See also[edit]
References[edit]
- ^Hillard, Kyle (2014-07-19). 'Thinking Without Portals – How The Portal 2 Gel Mod Aperture Tag Came To Exist'. Game Informer. Retrieved 2014-07-21.
- ^Mahood, Andy (2006-09-07). 'Modify - Issue 28: A Half-Life 2 Double Feature'. GameSpy. Retrieved 2014-06-24.
- ^Meer, Alex (2013-01-07). 'Half-Life 2 Walks The Dinosaur: Jurassic Life'. Rock Paper Shotgun. Retrieved 2013-01-08.
- ^http://www.moddb.com/events/2010-mod-of-the-year-awards/features/editors-choice-best-original-art-2010
- ^http://www.moddb.com/events/2010-mod-of-the-year-awards/features/editors-choice-best-singleplayer-mod-2010
- ^http://www.moddb.com/events/2010-mod-of-the-year-awards/features/players-choice-mod-of-the-year-2010
- ^Cavalli, Earnest (2008-10-08). 'Portal: Prelude Now Available'. Wired. Retrieved 2008-10-09.
- ^Hillard, Kyle (2015-01-31). 'Fan Made Portal 2 Mod Looks Good Enough To Be From Valve'. Game Informer. Retrieved 2015-05-10.
- ^Matulef, Jeffrey (2016-01-15). 'Valve-approved fan-made Half-Life expansion Prospekt dated for February'. Eurogamer. Retrieved 2016-01-15.
- ^http://www.polygon.com/2016/1/16/10779538/half-life-prospket-steam-sequel
- ^Muncy, Jake (2016-02-24). 'Fan-Made Prospekt Is the Half-Life Sequel We May Never Get'. Wired. Retrieved 2016-02-24.
- ^Breckon, Nick (2009-07-27). 'Play This Mod: Research & Development'. Shacknews. Retrieved 2009-07-27.
- ^Meer, Alec (2009-07-20). 'Science In Action: Research & Development'. Rock, Paper, Shotgun. Retrieved 2009-07-27.
- ^Pearson, Craig (2012-01-27). 'Moretal: Portal Mod Rexaura'. Rock Paper Shotgun. Retrieved 2013-01-03.
- ^Rossignol, Jim. 'Riot TrActors'. Rock, Paper, Shotgun. Retrieved 2009-06-12.
- ^Pearson, Phil Savage (2012-01-27). 'PC Gamer'. Retrieved 2013-04-12.
- ^McElroy, Justin (2011-08-05). 'The Stanley Parable is a thoughtful Half-Life 2 mod'. Joystiq. Retrieved 2011-08-05.
- ^Kuchera, Ben (2011-08-05). 'The Stanley Parable: we're going to cover this HL2 mod in a new way'. Ars Technica. Retrieved 2011-08-05.
- ^Schreier, Jason (2011-08-16). 'Brilliant Indie Game The Stanley Parable Will Mess With Your Head'. Wired. Retrieved 2011-08-16.
- ^Moore, Bo (2014-04-28). 'This Portal 2 Mod Lets You Play Against Yourself'. Wired. Retrieved 2015-05-10.
- ^http://www.moddb.com/groups/2011-mod-of-the-year-awards/features/moty-2011-editors-choice
- ^ ab'2007 Mod of the Year Awards'. Archived from the original on 2008-04-21. Retrieved 2008-05-04.
- ^ abLedge, James (29 March 2013). 'Falklands Counter Strike: British hackers attack Argentinian developer's website'. The Independent. Retrieved 16 March 2016.
- ^'Steam: Dino D-Day'. Valve Corporation. Archived from the original on 2011-03-18. Retrieved 2011-03-18.
- ^'Dino D-Day Features Nazi Dinosaurs'. Discovery Channel. Retrieved 2011-03-18.
- ^'Dino D-Day: The Best World War II Shooter Ever'. The Escapist. Retrieved 2011-03-18.
- ^ abcd'Feature: Mods of 2006 - Player's Choice - Mod of the Year'. Archived from the original on 2008-12-08. Retrieved 2007-04-29.
- ^'Winners: 2006 IGF Main Competition'. Archived from the original on 2016-06-04. Retrieved 2007-04-29.
- ^Mods of 2005 feature - Mod DB
- ^IGF
- ^http://img.photobucket.com/albums/v678/L3TUC3/EmpiresmodPCgamesjune2006-1-1.jpg
- ^PC ActionArchived 2007-09-28 at the Wayback Machine
- ^SteamFriendsArchived 2008-02-16 at Archive.today
- ^Empires - Planet Half-LifeArchived 2007-12-18 at the Wayback Machine
- ^Empires 1.06 - Planet Half-LifeArchived 2008-03-02 at the Wayback Machine
- ^ abc'Feature: Mods of 2006 - Player's Choice - Top Mods by Genre'. Archived from the original on 2008-12-16. Retrieved 2007-04-29.
- ^2007 Mod of the Year Awards Event Player's Choice Winners Showcase feature - Mod DBArchived 2008-05-06 at the Wayback Machine
- ^SteamFriends - Other - The SteamFriends Awards for 2007Archived 2008-02-16 at Archive.today
- ^'2007 Independent Games Festival Finalists'. Retrieved 2007-04-29.
- ^'Mods of 2006 - Editors' Choice'. Archived from the original on November 28, 2007. Retrieved 2007-12-15.
- ^Planet Half-Life News. Fortress Forever Exclusive Release!Archived 2007-10-13 at the Wayback Machine. Retrieved 2007-09-18.
- ^http://img86.imageshack.us/img86/3576/scan0001jl6.jpg
- ^http://www.pcgamer.com/fistful-of-frags-relaunches-as-standalone-game-can-be-downloaded-for-free-on-steam/
- ^'Feature: Mods of 2005 - Mod of the Year'. Retrieved 2007-04-29.
- ^'Feature: Mods of 2005 - Top Mod by Genre'. Retrieved 2007-04-29.
- ^ abc'Feature' Mods of 2006 - Editor's Choice'. Retrieved 2007-04-29.
- ^'Feature: Mods of 2005 - Top Unreleased: 5 to 2'. Retrieved 2007-04-29.
- ^'Feature: Mods of 2005 - Editor's Choice'. Retrieved 2007-04-29.
- ^'2007 Mod of the Year Awards'. ModDB.com.
- ^'The SteamFriends Awards for 2007'. steamfriends.com. Archived from the original on 2009-08-09.
- ^Rogers, Thomas (2008-08-09). 'Jailbreak: Source 0.4'. Planet Half-Life. IGN. Archived from the original on 2008-03-04. Retrieved 2008-09-16.
- ^Mod, Report. Jailbreak: Source 0.4. Total PC Gaming. p. 66.
- ^'Jailbreak: Source preview'. Mod DB. 2008-04-12. Retrieved 2008-09-16.
- ^'ModDB Jailbreak Interview'. Mod DB. 2008-04-15. Retrieved 2008-09-16.
- ^'Interlopers Jailbreak Interview'. Interlopers. 2008-04-15. Retrieved 2008-09-16.
- ^Nelson, Mike (2011-11-03). 'Previews: No More Room in Hell Impressions'. GameSpy. IGN Entertainment. Retrieved 2011-11-19.
- ^'No More Room in Hell Beginner's guide'. NMRiH development team. Retrieved 2011-11-19.
- ^'No More Room in Hell'. Valve Developer Community. Retrieved 2011-11-19.
- ^2007 Mod of the Year Awards event - Mod DB
- ^'Perfect Dark:Source Mod for Half-Life 2 Mods of 2006 - Player's Choice feature - Mod DB'. Retrieved 2008-06-18.
- ^'Feature: Mods of 2005 - Overall Top Mods: 15 to 11'. Retrieved 2007-07-22.
- ^Valve Corporation (2008-09-26). 'Valve's announcement of first 5 Source mods available on Steam'. Steam News. Retrieved 2009-06-16.
- ^Kendall, Steve (August 26, 2007). 'Synergy 2.5'. Planet Half-Life. Archived from the original on August 24, 2009.
- ^[1] News post announcing the release of Zombie Panic! Source
- ^'2007 Mod of the Year Awards Event Player's Choice Winners Showcase feature - Mod DB'. Archived from the original on 2008-01-31. Retrieved 2008-01-29.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Source_mods&oldid=903389649'